Bering Tonnage Depots & Feeder Routes Explained

Depots turn a port from a pickup point into a hub. Small ports rarely have the right cargo at the right moment for a big ship; a depot lets small ships gather it first.

Hong Kong depot at level 3 holding 1,175 of 2,000 TEU, split by destination

Container yards and depot levels

  • Buy one from the port menu: Depot → Purchase container yard. Price in the demo: $50,000.
  • First upgrade: $250,000 for 500 TEU of storage.
  • Higher levels hold much more: the official Hong Kong screenshot shows Depot Level 3 at 1,175 / 2,000 TEU, with stored cargo split by destination (Rotterdam 420, Manila 310, Singapore 260, Mombasa 185 TEU) and 825 TEU free.
  • The depot panel has Unload and Load buttons and Select All, the same as the Market tab.

What a feeder route is

A feeder route collects cargo from several small ports and leaves it at a depot. A separate trunk (collection) route picks it up from the depot and carries it on. The demo tutorial teaches it in two parts.

Part 1: the storage route

  1. Routes → New route. Add every licensed port in one country (the tutorial used Cuba or the Dominican Republic).
  2. On each stop, set Load with the destination filter set to country, for the country you are collecting for (the tutorial used Grenada).
  3. Edit the route so the depot stop Stores all cargo en route to that country. The tutorial’s own words: “This stores all Grenada cargo at the depot. You don’t need to add Grenada to this route.”

Part 2: the collection route

  1. New route from the depot port to the destination country’s port(s).
  2. Use Collect at the depot: “Collect all cargo en route to country Grenada”.
  3. Assign one ship to the storage route and a different ship to the collection route. One ship cannot do both.

The feeder objective that will not complete

Ozkorin hit a demo bug: the objective “Set up a feeder route in Dominican Republic for [country] cargo” kept switching its target country (Grenada, then St. Vincent, Barbados, St. Lucia, Dominica), so a correctly built route never counted. If it happens in the release build:

  • Read the current country in the objective text before editing rules, and match it exactly. Objectives use country names, not port names.
  • Change the Load and Store filter to that country and wait for the next delivery.
  • If the target moves again, report it on the Steam forum; the developer replies there.

Depot tips

  • Put depots where your trunk ships already call. A depot off the trunk route just moves the problem.
  • Watch fill level. A full yard has no room left for stored cargo; upgrade it or add a second collection ship.
  • Feeders fix the export problem: a port’s exports change over time, so a big ship on a fixed line runs half empty. A country-wide Store rule keeps collecting whatever is there.
Did this get your fleet moving?