Bering Tonnage Port Closures: Hurricanes, War and Blockades

Disruptions are the store page’s headline feature: “Tropical storms. Earthquakes. Worker strikes. Ice-blocked ports. Political blockades. War.” In practice they show up as closed ports.

Action Unavailable: Port closed, Severe Weather, with a hurricane over Florida and the Gulf of Mexico

Closure types seen so far

MessageCauseSeen where
Port closed: Severe WeatherHurricanes and tropical stormsCaribbean, Gulf of Mexico, Pacific near Japan
Port closed: Natural disasterNot named on screenFort-de-France, Martinique
Port closed: War / ConflictArmed conflictThe Gulf (official screenshot), Red Sea and Mediterranean
Political blockadeSanctions and blockadesRed Sea and Mediterranean area
Ice-blocked port, worker strike, earthquakeListed on the store pageNot yet seen in footage

A closed port shows a red X on the map. Trying to send a ship there gives Action Unavailable with the reason.

Action Unavailable: Port closed, War / Conflict, in the Gulf

How long does a closure last?

The game does not show a timer. On stream, hurricane closures lasted a few in-game days and ports reopened on their own (“Roseau is opened”). War, conflict and blockades looked longer-lasting, but nobody watched one end. Closures also come back: storms form repeatedly (“Severe storm formed” notifications), and one streamer had nearly every eastern Caribbean port closed at once.

What closures do to your routes

  • A route through a closed port shows Route blocked, then Ship rescheduled, and later Route resumed in the notification log.
  • Cargo for a closed port keeps appearing at other ports but cannot be delivered until it reopens.
  • Ships waiting on a blocked route still cost money every day, and the demo had no pause.

How to protect the fleet

  1. Spread ships across weather systems. A streamer’s own advice after losing a session to one hurricane: do not put the whole fleet in one sea.
  2. Avoid single-region early game in hurricane season. The Caribbean start is labelled hard partly for this reason; see which region to start in.
  3. Use depots as buffers. Cargo stored at a hub waits safely; collection ships carry it on when the port reopens. See depots and feeders.
  4. Re-route, do not wait, for war and blockades. If a closure says War / Conflict or blockade, edit the route to skip the port rather than leaving a ship idle.
  5. Watch storms on the map. Hurricanes are drawn as moving swirls. There is no forecast track, so judge by where the swirl is heading and keep ships clear of it.
  6. Check flags at chokepoints. Flag bans act like a permanent closure for that ship: the Kiel Canal refuses Russian and Iranian flags. See canals and straits.

Does weather damage ships?

Not confirmed. A streamer’s starting ship dropped from 99% to 76% condition during a stormy stretch, but condition also falls with normal sailing. Repairs happen in port up to that port’s cap (70% at Good facilities).

Did this get your fleet moving?